Orchestral Mockup Production
Orchestral Mock Up Production
with Oscar Senén
August 6-8, 2022
Schedule: 9am-12pm / 2pm- 5pm CEST
Composers these days need to be able to create realistic mockups for their projects, regardless of these being recorded with real players or not: These audio demos are what director / producer will listen to to make an idea of what the final score will sound like. And in the cases when it’s not possible to record with real players, that mockup will end up in the final dub, so every detail of the actual “performance” of the composer counts.
Basic and Advanced Skills with the DAW (Cubase will be used, but everything will be applicable to any other software)
Learning how to program with orchestral libraries (different examples)
Choosing the best articulations to get the most realistic sound.
Which sounds / articulations / instruments sound more realistic and which ones are harder to make sound real.
Which instruments you can easily leave with samples in the final mix (no need to record).
Oscar Senén is a Composer and Orchestrator
for Films, TV and Games with more than 15 years of experience in the music industry. He is a Summa Cum Laude graduate in Film and Video Game Scoring at Berklee College of Music (Boston, MA), where he studied with a Full Scholarship granted by the College. His credits include films like James Bond 007: No Time To Die, Lego Batman, Terminator: Genisys or Kung Fu Panda 3, and Video Games such as FIFA19, Asgard’s Wrath or Assassin’s Creed: Unity – Dead Kings.He has conducted orchestras including Budapest Symphony Orchestra (Hungary), Sofia Symphony Orchestra (Bulgaria),
Malaga Symphony Orchestra or Malaga Philharmonic Orchestra (Spain).
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